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 Battle Rules

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Stormi
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Stormi


Posts : 52
Join date : 2013-02-03
Age : 25

Battle Rules Empty
PostSubject: Battle Rules   Battle Rules I_icon_minitimeThu Feb 07, 2013 4:51 pm

Here are battle rules. Follow them, please! Ask an admin or senior member for help if you do not understand. Credit to Jay of WCC and Pokemon Gakun Elementum for these rules.

Hit Points

This is your Pokemon's health. It is measured by Level. Every level, add three points to your Pokemon's HP.

Level 1: 23
Level 2: 26
Level 3: 29
Level 4: 32
Level 5: 35
Level 6: 38
Level 7: 41
Level 8: 44
Level 9: 47
Level 10: 50
Level 11: 53
Level 12: 56
Level 13: 59
Level 14: 62
Level 15: 65
Level 16: 68
Level 17: 71
Level 18: 74
Level 19: 77
Level 20: 80
Level 21: 83
Level 22: 86
Level 23: 89
Level 24: 92
Level 25: 95
Level 26: 98
Level 27: 101
Level 28: 104
Level 29: 107
Level 30: 110 HP
Level 31: 113 HP
Level 32: 116 HP
Level 33: 119 HP
Level 34: 122 HP
Level 35: 125 HP
Level 36: 128 HP
Level 37: 131 HP
Level 38: 134 HP
Level 39: 137 HP
Level 40: 140 HP
Level 41: 143 HP
Level 42: 146 HP
Level 43: 149 HP
Level 44: 152 HP
Level 45: 155 HP
Level 46: 158 HP
Level 47: 161 HP
Level 48: 164 HP
Level 49: 167 HP
Level 50: 170 HP

And so on...

Training

Training is having your Pokemon reach certain levels so that they can surpass other trainers and the Pokemon League.
It is done by posts. However many posts you do during battles/in training topics tell you how many levels you grow. If it takes multiple battles/training posts, keep track in your signature or something next to your Pokemon.

______________________________________
Ex.
Sawsbuck
Level 42
8 more posts until Level 43
_______________________________________
Level 1-10 - Take 3 posts to level up
Level 11-20 - Take 6 posts to level up
Level 21-30 - Take 9 posts to level up
Levels 31-40 - Take 12 posts to level up
Levels 41-50 - Take 15 posts to level up
Levels 51-60 - Take 18 posts to level up
Levels 61-70 - Take 21 posts to level up
Levels 71-80 - Take 24 posts to level up
Levels 81-90 - Take 27 posts to level up
Levels 91-100 - Take 30 posts to level up

The longer the battle/topic, the more likely you are to level up. If a Pokemon faints, the posts it accumulated still count. This makes it easier to grind.

If a Pokemon wins against another Pokemon, it may gain 3 extra post values.

Damage

Damage is the amount of Hit Points you deduct from a Pokemon with each move. This can get complicated, so bear with me.
It matters on the level and power of the move how much damage is done. Find power by searching the move and checking a site like Bulbapedia or something.

p=Power
HP=Hit Points deducted from opponent

Level 1-10
10p - 2 HP
15p - 4 HP
20p - 6 HP
25p - 8 HP
30p - 10 HP
35p - 12 HP
40p - 14 HP
45p - 16 HP
50p - 18 HP
55p - 20 HP
60p - 22 HP
65p - 24 HP
70p - 26 HP
75p - 28 HP
80p - 30 HP
85p - 32 HP
90p - 34 HP
95p - 36 HP
100p - 38 HP
120p - 46 HP
150p - 58 HP

Level 11-20
10p - 4 HP
15p - 6 HP
20p - 8 HP
25p - 10 HP
30p - 12 HP
35p - 14 HP
40p - 16 HP
45p - 18 HP
50p - 20 HP
55p - 22 HP
60p - 24 HP
65p - 26 HP
70p - 28 HP
75p - 30 HP
80p - 32 HP
85p - 34 HP
90p - 36 HP
95p - 38 HP
100p - 40 HP
120p - 48 HP
150p - 60 HP

Level 21-30:
10p - 6 HP
15p - 8 HP
20p - 10 HP
25p - 12 HP
30p - 14 HP
35p - 16 HP
40p - 18 HP
45p - 20 HP
50p - 22 HP
55p - 24 HP
60p - 26 HP
65p - 28 HP
70p - 30 HP
75p - 32 HP
80p - 34 HP
85p - 36 HP
90p - 38 HP
95p - 40 HP
100p - 42 HP
120p - 50 HP
150p - 62 HP

Levels 31-40:
10p - 8 HP
15p - 10 HP
20p - 12 HP
25p - 14 HP
30p - 16 HP
35p - 18 HP
40p - 20 HP
45p - 22 HP
50p - 24 HP
55p - 26 HP
60p - 28 HP
65p - 30 HP
70p - 32 HP
75p - 34 HP
80p - 36 HP
85p - 38 HP
90p - 40 HP
95p - 42 HP
100p - 44 HP
120p - 52 HP
150p - 64 HP

Levels 41-50:
10p - 10 HP
15p - 12 HP
20p - 14 HP
25p - 16 HP
30p - 18 HP
35p - 20 HP
40p - 22 HP
45p - 24 HP
50p - 26 HP
55p - 28 HP
60p - 30 HP
65p - 32 HP
70p - 34 HP
75p - 36 HP
80p - 38 HP
85p - 40 HP
90p - 42 HP
95p - 44 HP
100p - 46 HP
120p - 54 HP
150p - 66 HP

Levels 51-60:
10p - 12 HP
15p - 14 HP
20p - 16 HP
25p - 18 HP
30p - 20 HP
35p - 22 HP
40p - 24 HP
45p - 26 HP
50p - 28 HP
55p - 30 HP
60p - 32 HP
65p - 34 HP
70p - 36 HP
75p - 38 HP
80p - 40 HP
85p - 42 HP
90p - 44 HP
95p - 46 HP
100p - 48 HP
120p - 56 HP
150p - 68 HP

Level 61-70:
10p - 14 HP
15p - 16 HP
20p - 18 HP
25p - 20 HP
30p - 22 HP
35p - 24 HP
40p - 26 HP
45p - 28 HP
50p - 30 HP
55p - 32 HP
60p - 34 HP
65p - 36 HP
70p - 38 HP
75p - 40 HP
80p - 42 HP
85p - 44 HP
90p - 46 HP
95p - 48 HP
100p - 50 HP
120p - 58 HP
150p - 70 HP

Level 71-80:
10p - 16 HP
15p - 18 HP
20p - 20 HP
25p - 22 HP
30p - 24 HP
35p - 26 HP
40p - 28 HP
45p - 30 HP
50p - 32 HP
55p - 34 HP
60p - 36 HP
65p - 38 HP
70p - 40 HP
75p - 42 HP
80p - 44 HP
85p - 46 HP
90p - 48 HP
95p - 50 HP
100p - 52 HP
120p - 60 HP
150p - 72 HP

Levels 81-90:
10p - 18 HP
15p - 20 HP
20p - 22 HP
25p - 24 HP
30p - 26 HP
35p - 28 HP
40p - 30 HP
45p - 32 HP
50p - 34 HP
55p - 36 HP
60p - 38 HP
65p - 40 HP
70p - 42 HP
75p - 44 HP
80p - 46 HP
85p - 48 HP
90p - 50 HP
95p - 52 HP
100p - 54 HP
120p - 62 HP
150p - 74 HP

Levels 91-100:
10p - 20 HP
15p - 22 HP
20p - 24 HP
25p - 26 HP
30p - 28 HP
35p - 30 HP
40p - 32 HP
45p - 34 HP
50p - 36 HP
55p - 38 HP
60p - 40 HP
65p - 42 HP
70p - 44 HP
75p - 46 HP
80p - 48 HP
85p - 50 HP
90p - 52 HP
95p - 54 HP
100p - 56 HP
120p - 64 HP
150p - 76 HP

Make sure to know the Power Points of each move, as well as limits. (recoil, next turn restraints, etc.)

IMPORTANT: Look at your Pokemon's Bulbapedia or Pokemon wiki page for the moves they learn by leveling up, as well as egg moves if they were hatched!

Type Advantages and Disadvantages

Type advantages add 5 HP deduction to an attack at first, and climb 5 more each 10 levels.

HP=HP lost by opponent

Levels 1-10 - +5 HP
Levels 11-20 - +10 HP
Levels 21-30 - +15 HP
Levels 31-40 - +20 HP
Levels 41-50 - +25 HP
Levels 51-60 - +30 HP
Levels 61-70 - +35 HP
Levels 71-80 - +40 HP
Levels 81-90 - +45 HP
Levels 91-100 - +50 HP

Type disadvantages are the same, except it weakens the attack by as much shown above.

Recoil

Some of the moves in Pokemon inflict damage on the one who uses the move. Here they are:

Flare Blitz - 1/10 HP
Take Down - 1/14 HP
Double Edge - 1/12HP
Brave Bird - 1/12 HP
Wild Charge - 1/14 HP
Volt Tackle - 1/10 HP
Wood Hammer - 1/10 HP
Head Smash - 1/10 HP
Head Charge - 1/12 HP
Struggle - 1/8 HP
Submission - 1/10 HP

Statuses

If someone inflicts a status onto you, it is usually bad. Here they are:

Burn: Every turn, 10 HP is deducted from the burned Pokemon.

Infatuation: You are infatuated for 5 turns. If you flip a 1, you attack. If you flip a 2, you are immobilized and cannot attack in that turn.

Sleep: You are asleep for 3 turns, and cannot attack.

Paralyzed: Flip the status dice. If you flip a 1, you attack. If you flip a 2, you are immobilized and cannot attack in that turn.

Confusion: Flip the status dice. If you flip a 1, you attack. If you flip a 2, you inflict half the damage of the attack you were going to use.

Poison: Every turn, 10 HP is deducted from the poisoned Pokemon.

Bad Poison: Unless your Pokemon recovers damage, it will always faint in 8 turns. In other words, you'll take off 1/8th of your max HP every turn.

The "Frozen" status will not be included, because there is no move that just freezes you. It is a luck thing, and there is not a way to incorporate it.

The move Leech Seed takes 15 HP from the opponent and gives the user 15 HP during each turn. Even if the user faints, it still stays in effect.

Healing Moves

Healing moves all restore 40 HP. Synthesis, however, can vary. If it is sunny, it restores 60 HP. If raining, hailing, or a sandstorm, it restores 20 HP.

The item Leftovers restores 5 HP after each turn.

Other

One Hit KO moves will only hit if you roll a 6 on the Chance Dice, regardless of accuracy.

Stat-raising/lowering is very complicated, so it's best if not used.

The first move in a battle goes to whoever rolls the highest when rolling a Chance Dice at the beginning of a battle, unless a trainer offers the first move to some one else.

Moves always hit, unless a One Hit KO move, which is explained above.*
*Moves with 70 accuracy or less, only hit if you roll a Chance Dice and get a 5 or 6. Otherwise, they are dodged.

In battle, Infatuation lasts longer than Paralysis, but Paralysis carries on after battle, unlike Infatuation.

People with Special Jobs cannot level up their Pokemon unless they lose or give up those jobs. Example: The Champion can not level her/his Pokemon, but if some one beats her/him, she/he loses her/his Champion title and can now train to become stronger in hopes of getting it back.

One example of this battle system would be found here: https://unovalegends.forumotion.com/t27-jade-vs-megan
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